Welcome to Striking Distance Studios!
Driven by people.
Inspired by challenges.
Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios.
We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area.
With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day.
We are looking for people who push themselves creatively and learn with every new challenge.
We give you the setting and the opportunity to do work you are proud of.
We’re looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
What we are looking for:
Striking Distance Studios is looking for a Gameplay Engineer with multiplayer experience to work in a cooperative, cross-disciplinary team environment to implement game features and systems within our game engine.
There is a strong preference for this role to be onsite in our San Ramon studio.
Responsibilities:
Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected multiplayer gameplay features.
Work with designers to create robust multiplayer gameplay modes.
Be responsible for multiplayer gameplay performance – including bandwidth and latency optimizations.
Research and develop coding techniques and algorithms.
Keep current on technological developments and advancements.
Delve into code written by other engineers and take ownership of existing systems as needed.
Coordinate with leads to ensure smooth roll out of new features.
Communicate accurate status updates to your team leads, producers, and QA regarding tasks/features you are responsible for.
Write clear, maintainable, portable, and highly performant code.
Adhere to team coding standards and best practices.
Foster a culture of open, honest, and respectful communication across all disciplines.
Qualifications:
Bachelor's degree in software engineering, computer science, or equivalent.
At least 3 years of games industry experience and preferably 2 years or more in a similar role.
Expertise with Unreal Engine, particularly with gameplay multiplayer game modes.
Experience shipping games on current generation consoles (PS5, XSX, or Switch) and PC.
Fluent in C/C++.
Strong verbal and written communications skills.
Ideally, fluent in “artist” and “designer” speak.
A demonstrable love / passion for playing and making video games.
A highly communicative and collaborative disposition.
Bonus:
Shipped at least 1 multiplayer console game as a multiplayer gameplay engineer.
Strong 3D math skills and low-level engine experience.
In California, the expected salary range for this position is $110,000-$140,000.
The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.
Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.
Due to recent scams, our recruiters will only reach out to you via @sds.
com, @krafton.
com or @pubg.
com.
If you received an email and are unsure you can always email recruiting@sds.
com.